Shaman (Enchancement)
Major Glyphs:
Glyph of Lightning Shield
Glyph of Stormstrike
Glyph of Shocking or Glyph of Water Mastery - Your choice.
Glyph of Lightning Shield
Glyph of Stormstrike
Glyph of Shocking or Glyph of Water Mastery - Your choice.
Minor Glyphs:
Glyph of Water Shield
Glyph of Water Walking
Glyph of Ghost Wolf or Glyph of Water Breathing - Again, your choice.
Glyph of Water Shield
Glyph of Water Walking
Glyph of Ghost Wolf or Glyph of Water Breathing - Again, your choice.
Stats:
In the following order: Stamina > Agility >Intellect > ManaPer5Sec > Strength.
1. Stamina: Needed for health.
2. Agility Needed for Attack Power and Critical strike chance. Also gives armor and dodge, but that's not why we're using it.
3. Intellect: Needed for mana, also gives spell critical strike chance. Needed for everything, and gives attack power because of the talent Mental Dexterity.
4. Mana Per 5 Seconds: You won't see this until Outland, but Water Shield gives this as well. It basically gives you a certain amount of mana every five seconds. But since patch 3.0 we see mana flowing in very smooth, but the term "MP/5" is still used.
5. Strength: Needed for Attack Power. Since Shamans gained attack power from Agility, and Intellect, this stat has lost his power. Let's just say that this stat is not a bad stat to take, but you should definitively aim for the ones above.